Welcome to the Ant Universe Wiki. Ant Universe: Idle Beginnings is an idle game about an ant colony that starts in a bedroom ant farm and grows through 10 ages, all the way to the Singularity. This wiki covers every building, card, research item, activity and system in the game. It currently has 293 pages.
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New player guideYour colony starts with a single queen in a jar of sand. Everything else grows from her.Frequently asked questionsShort answers to the questions players ask most.AgesThe colony moves through 10 ages. Each has its own scenery, buildings, research, cards and music. The table shBuildingsBuildings make the colony's resources. Five core buildings carry through every age and change their look as thResearchResearch unlocks buildings, raises production and moves the colony through the ages. Each age's techs are listResourcesThe colony runs on Food, Materials, ants and Royal Jelly.Offline progressThe colony keeps working while the game is closed.CardsCards are real ant species, other creatures, fossils and characters. Each gives a bonus that grows with its grCodexThe Codex is the colony's field journal: a page of real facts for every card you own. Each grade unlocks anothCodex setsCodex sets group related cards. Find every card in a set and answer a question on each card's page to claim thRelicsRelics are rare finds from bosses and deep digs. Each gives a small permanent bonus and can be levelled up to CosmeticsCosmetics change how the colony looks and never change how it plays. They're kept through Nuptial Flights.AchievementsAchievements reward milestones across the whole game. There are 201.ActivitiesActivities are the colony's side adventures. They open as the colony grows and each pays its own rewards.EnemiesEverything that attacks the colony in Wave Defence, the weekly boss and Nest Siege. Traits change how they figEventsSmall things happen in the colony all the time.Lineage and Nuptial FlightsOnce the colony reaches the Atomic Age, it can take a Nuptial Flight: a new queen flies off to found a new colQueens and queen traitsEach run is led by a queen of one of 3 species, each with her own bonus. Queens can also carry traits, passed CastesCastes are specialised kinds of ant the colony evolves with Evolution points from flights and unions. Each casSupercolonyAfter enough flights, colonies can unite into a supercolony. Unions earn Unity for a tree of large, lasting boOverseersOverseers are named ants who run a building. They level up while on duty, have traits, retire after a while anChallengesChallenges are runs with a twist. Reach the goal age to earn the reward.QuestsMain quests guide each age, discovery quests come from exploring, and daily and weekly quests (hosted by confuStory chainsStory chains are short tales told over several days. Finishing one earns a keepsake that appears in the scene.The Keeper's Field NotesField Notes chapters open as the colony finds lore fragments and reaches new depths.Story eventsStory events are moments in the colony's life, each with an effect. Rarer ones are more dramatic.ShopThe shop sells Royal Jelly packs and fixed items. There are no paid random items: every card is named or choseOnline featuresEverything online is optional. Weekly leaderboards use a made-up colony name, cloud save needs a Google sign-iMusicThe soundtrack is played live by the game. Two tracks unlock with each age. Auto follows the current age, RepeSaves and transfersThe game saves every 10 seconds and whenever it goes to the background. Saves are versioned, compressed and chSeasons and weatherSeasonal decorations appear on the map on their dates, and story events can bring weather to the scene.