Small things happen in the colony all the time.
Critters
Critters wander across the scene; tap them for resources. Gold ones pay double.
Regular events
About every 3 minutes early on (less often after 90 minutes and again after 180 minutes), one of the colony's ants does something worth noticing. There are 840 event lines, each with a 14-day cooldown.
Satant
Satant, the mischievous visitor, turns up every 15 to 25 minutes, at most 6 times a day.
Story events
About every 20 minutes a story event offers a choice. There are 260 of them, tied to the area and the season.
Live events
Seasonal events run for a few days with their own currency, cards and shop.
Critters: Bedroom
| Critter | Taps | Can be gold |
|---|---|---|
| Fruit flies | 5 | Yes |
| Lamp moth | 2 | No |
| Silverfish | 1 | Yes |
| Cobweb | 4 | No |
| Queen walk | 3 | Yes |
| Super major | 3 | No |
Critters: Backyard
| Critter | Taps | Can be gold |
|---|---|---|
| European wasp | 4 | Yes |
| Mosquito | 2 | No |
| Dragonfly | 3 | Yes |
| Flying queen | 2 | Yes |
| Crumb trail | 5 | No |
| Skink tail | 3 | No |
Critters: Space
| Critter | Taps | Can be gold |
|---|---|---|
| Meteor mite | 3 | Yes |
| Stray drone | 2 | No |
| Stardust drift | 5 | Yes |
| Comet fragment | 3 | No |
| Alien beetle | 4 | Yes |
| Solar spark | 1 | Yes |
Live events
| Event | Starts | Days | Currency | How it works |
|---|---|---|---|---|
| Spring Swarm | 09-25 | 10 | Wing scales | Flying queens drift across the screen; tap to catch them. Each catch can found a satellite colony (+1% all production for the event). |
| Garden Blitz | 11-08 | 7 | Field notes | A daily 'spot the species' photo hunt in the colony scene; correct spots fill a field guide for bonus Codex pages. |
| Summer Picnic | 12-27 | 10 | Picnic crumbs | Picnic raids: a timed Gathering node full of food appears each day; heatwave days double Food but halve foraging speed. |
| Wet Season | 02-10 | 7 | Raindrops | Floods: build living rafts by moving ants to Builders in time; Fishing gives double catches all week. |
| Harvest | 03-10 | 7 | Seeds | Fill the colony granary: deliver Food in daily targets; full granaries pay out Royal Jelly at the end. |
| Autumn Leaves | 04-14 | 7 | Leaf fragments | Tap falling leaves; carry them to a fungus garden that grows a bonus each day you tend it. |
| Deep Dig Month | 05-12 | 10 | Amber drops | Excavation digs count double for depth; fossil beds appear 50 m shallower. |
| Winter Hibernation | 06-26 | 10 | Frost crystals | Slow season: offline earnings +25% all event long; a cosy 'winter cluster' builds up while you're away. |
| Science Week | 08-08 | 9 | Lab points | A Codex quiz tournament: 5 extra questions a day with an event leaderboard (kid-safe board for younger players). |
| Zombie Ants | 10-25 | 7 | Spores | 'Zombie' ants wander the colony; tap to cure them before the fungus spreads. Spooky but true. |