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Castes

Castes are specialised kinds of ant the colony evolves with Evolution points from flights and unions. Each caste changes how the colony works and appears walking the map.

CasteCostNeedsFromEffect
Harvesters1—Stone Age+15% Food
Leafcutters1—Bronze Age+15% Materials
Scouts1—Iron Age+15% Population growth
Honeypots2HarvestersSteam Age+40% Storage, +10% Food
Weavers2LeafcuttersIndustrial Age+15% Population cap
Raiders2ScoutsAtomic Age+30% Combat damage, +10% Army size
Categories: Long game