The Industrial Age is age 5 of 9. The colony is set in industrial age: the back step. Moving on to the next age needs the gate research, which costs 24.95T Materials.
Research
| Tech | Effect | Time |
|---|---|---|
| Oil | Power Source becomes oil (+30%) | 60 min |
| Plastics | Unlocks the Plastics Works and Plastics Materials | 90 min |
| Assembly lines | +15% all production | 120 min |
| Pipe networks | Offline full-rate window +4 hours; unlocks the Drainpipe Highway | 150 min |
| Pest resistance | 20% smaller losses from bad events | 180 min |
| Fission | Advance to the Atomic Age and unlock the first Nuptial Flight (needs Nest level 80, 36 cards, all Industrial nodes) | 0 min |
| Conveyor belts | +20% Materials | 180 min |
| Sealed vaults | +25% storage for Food and Materials | 120 min |
| Night shifts | +15% research speed | 90 min |
| Mechanised legions | +15% soldiers per card | 60 min |
| Smokestack signals | +20% exploration speed | 120 min |
| Factory lures | +10% fishing green zone | 180 min |
| Pallet stacks | +15% Materials storage: neat stacks out by the shed | 60 min |
| Garden shifts | +15% Food: foragers work the garden in shifts | 90 min |
| Brick nurseries | +12% births: warm brick holds the heat all night | 60 min |
| Foremen | +6% ants per building: one ant keeps every crew in step | 90 min |
| Paver phalanx | +12% soldiers: shoulder to shoulder on the paving stones | 60 min |
| Downpipe scouts | +15% exploring speed: scouts ride the downpipes | 90 min |
Buildings
- Kitchen Refinery: Food per forager
- Plastics Works: Materials per builder
- Drainpipe Highway: +0.6% all production per level
Quests
| # | Quest | Objective |
|---|---|---|
| 1 | Quick study | Research Pallet stacks |
| 2 | Grow the Nest | Upgrade the Nest to level 40 |
| 3 | More mouths | Upgrade the Brood Chamber to level 20 |
| 4 | New ground | Build the Kitchen Refinery to level 10 |
| 5 | Break ground | Build the Kitchen Refinery to level 3 |
| 6 | First discoveries | Research Plastics |
| 7 | Keep it coming | Build the Forager Trail to level 24 |
| 8 | Gather the cast | Find 4 new cards from the Industrial set |
| 9 | The wider world | Land 25 catches while Fishing |
| 10 | Take the high ground | Capture the Pantry combat node |
| 11 | Hold back the tide | Clear wave 55 |
| 12 | Build big | Build the Plastics Works to level 25 |
| 13 | Ask and answer | Answer 5 Codex questions this age |
| 14 | The gate | Research Fission |
Cards first found
Yellow crazy ant, Odorous house ant, Ghost ant, Nicolant Tesla, Alexander Grahant Bell, House mouse, Hydrant, Garbage Bin, Titanomyrma (fossil), Diving beetle, Mangrove ant, Spider ant, Exploding ant, Acacia ant, Azteca ant, Indian jumping ant, Zombie-ant fungus, Green woodpecker, Ant-eating spider
Enemies
Cockroach army (swarm), House fly (flying), Slater horde (armoured), House mouse (thief), Stick insect (armoured)
Music
- Chimney Lullaby
- Conveyor Waltz