The Information Age is age 7 of 9. The colony is set in information age: the park. Moving on to the next age needs the gate research, which costs 37.31Qa Materials.
Research
| Tech | Effect | Time |
|---|---|---|
| Fusion | Power Source becomes fusion (+50%) | 120 min |
| Pheromone internet | +20% all production; unlocks the Data Hive | 150 min |
| Robotics | Buildings hold 25% more staff (worker drones) | 180 min |
| Global logistics | Offline efficiency +10 points; expeditions return 20% faster | 210 min |
| Diplomacy | +25% Royal Jelly from colonies found; allied colonies | 240 min |
| Escape Velocity | Advance to the Space Age and open the Space area (needs Nest level 94, 52 cards, all Information nodes) | 0 min |
| Predictive foraging | +30% Food | 240 min |
| Smart tunnels | Buildings hold 15% more staff | 240 min |
| Cloud backups | Offline full-rate window +2 hours | 240 min |
| Drone scouts | +25% exploration speed | 120 min |
| Satellite maps | +20% gathering yield | 180 min |
| Cyber warfare | +25% combat damage | 240 min |
| Signal relays | +8% all production: scent signals pass the whole colony in seconds | 100 min |
| Mulch farms | +18% Food: fungus farmed in the mulch heap | 150 min |
| Data nurses | +18% births: every egg is counted and kept just warm enough | 100 min |
| Layered vaults | +15% offline storage: vaults stacked three deep | 150 min |
| Path codes | +15% expedition rewards: trails written in a code only we know | 100 min |
| Swarm tactics | +15% soldiers: every ant knows where to stand | 150 min |
Buildings
- Data Hive: +0.4% all production per level per linked colony (max 5 colonies)
- Silicon Mill: Materials per builder
- Synthetic Kitchen: Food per forager
- Satellite Mound: +1 Exploration range ring every 25 levels; +1% exploration speed per level
Quests
| # | Quest | Objective |
|---|---|---|
| 1 | Quick study | Research Signal relays |
| 2 | Grow the Nest | Upgrade the Nest to level 47 |
| 3 | More mouths | Upgrade the Brood Chamber to level 24 |
| 4 | New ground | Build the Data Hive to level 10 |
| 5 | Break ground | Build the Data Hive to level 3 |
| 6 | First discoveries | Research Pheromone internet |
| 7 | Keep it coming | Build the Forager Trail to level 28 |
| 8 | Gather the cast | Find 4 new cards from the Information set |
| 9 | The wider world | Bring home 20 Gathering expeditions |
| 10 | Take the high ground | Capture the City Park combat node |
| 11 | Hold back the tide | Clear wave 75 |
| 12 | Build big | Build the Silicon Mill to level 25 |
| 13 | Ask and answer | Answer 5 Codex questions this age |
| 14 | The gate | Research Escape Velocity |
Cards first found
Turtle ant, Saharan silver ant, Dracula ant, Alant Turing, Leonardo Fibonantcci, Alan Wahants, Drone bee, Phoenix ant, Wifi Router, Marauder ant, Giant forest ant, Clonal raider ant, Treehopper, Ant-nest hoverfly, Lacewing larva, Ant-corpse assassin bug
Enemies
Argentine supercolony (swarm), Robotic pest (armoured), Drone swarm (flying), The exterminator's machine (armoured)
Music
- Dial-up Daydream
- Pixel Rain