The Atomic Age is age 6 of 9. The colony is set in atomic age: the veggie patch. Moving on to the next age needs the gate research, which costs 634.43T Materials.
Research
| Tech | Effect | Time |
|---|---|---|
| Reactor control | Power Source becomes fission (+40%); unlocks the Battery Reactor | 90 min |
| Genetics | +25% Essence from spare duplicates | 120 min |
| Hydroponics | Offline efficiency +10 points; unlocks the Hydroponic Garden | 150 min |
| Alloys | +25% Materials; unlocks the Alloy Foundry | 180 min |
| Containment | Mutation debuffs and bad events 20% smaller | 210 min |
| The Network | Advance to the Information Age (needs Nest level 88, 44 cards, all Atomic nodes) | 0 min |
| Isotope fertiliser | +25% Food | 210 min |
| Radiation shelters | +15% population cap | 150 min |
| Gene sequencing | +25% births | 210 min |
| Geiger scouts | 15% fewer explorers lost | 150 min |
| Atomic artillery | +20% combat damage | 210 min |
| Clover terraces | +15% Food: clover grown in stepped beds | 80 min |
| Root quarries | +15% Materials: soil mined from between the roots | 120 min |
| Shade halls | +12% room for ants: deep halls stay cool in summer | 80 min |
| Brood choirs | +15% births: larvae are tapped to a steady beat | 120 min |
| Fence lines | -12% exploring losses: patrols keep to the fence | 80 min |
| Storm drills | +15% combat damage: soldiers train in the rain | 120 min |
Buildings
- Battery Reactor: +2.5% Power Source multiplier per level
- Hydroponic Garden: Food per forager
- Alloy Foundry: Materials per builder
- Lab Annex: +2% Codex question rewards per level (double at level 50)
Quests
| # | Quest | Objective |
|---|---|---|
| 1 | Quick study | Research Clover terraces |
| 2 | Grow the Nest | Upgrade the Nest to level 44 |
| 3 | More mouths | Upgrade the Brood Chamber to level 22 |
| 4 | New ground | Build the Battery Reactor to level 10 |
| 5 | Break ground | Build the Battery Reactor to level 3 |
| 6 | First discoveries | Research Reactor control |
| 7 | Keep it coming | Build the Forager Trail to level 26 |
| 8 | Gather the cast | Find 4 new cards from the Atomic set |
| 9 | The wider world | Reach 60 m deep in the Excavation |
| 10 | Take the high ground | Capture the Garden Shed combat node |
| 11 | Hold back the tide | Clear wave 65 |
| 12 | Build big | Build the Hydroponic Garden to level 25 |
| 13 | Ask and answer | Answer 5 Codex questions this age |
| 14 | The gate | Research The Network |
Cards first found
Bulldog ant, Amazon ant, Weaver ant major, Marie Curie-pillar, Professor Relativant, Robant Oppenheimer, Praying mantis, Radiation Golem ant, MutANT, Prionomyrmex (amber), Dragonfly nymph, Red wood ant, American honeypot ant, Matabele ant, Asian needle ant, Red honey ant, Short-beaked echidna, Thorny devil, Horned lizard, Antbird
Enemies
European wasp (flying), Praying mantis (armoured), MutANT swarm (venom), Giant praying mantis (armoured)
Music
- Glow in the Dark
- Half-Life Hush