The Stone Age is age 1 of 9. The colony is set in the ant farm, stone age. Moving on to the next age needs the gate research, which costs 11.88M Materials.
Research
| Tech | Effect | Time |
|---|---|---|
| Sharp mandibles | +10% Materials | 10 min |
| Scent trails | +10% Food | 15 min |
| Seed storage | +50% Food cap; offline full-rate window +2 hours | 30 min |
| Tunnel bracing | +10% population cap | 45 min |
| Scout training | 10% fewer explorers lost | 60 min |
| Bronze Age Gate | Advance to the Bronze Age (needs Nest level 25, 5 cards, Rival Tunnel node) | 0 min |
| Crumb relay | +10% Food: foragers pass crumbs hand to hand | 40 min |
| Nest hygiene | 5% less Food eaten: a clean nest wastes less | 25 min |
| Warm brood chamber | +15% births: the brood sits by the warmest wall | 45 min |
| Soldier drills | +10% combat damage | 10 min |
| Sun compass | +10% exploration speed: scouts steer by the window light | 40 min |
| Pebble armour | +10% soldiers per card | 50 min |
| Dew sipping | +5% Food: foragers drink the morning dew on the glass | 8 min |
| Grain rolling | +5% Materials: sand grains rolled instead of carried | 12 min |
| Egg piles | +5% births: eggs sorted into neat piles by age | 8 min |
| Side chambers | +5% room for ants: small rooms dug off the main tunnel | 12 min |
| Alarm scent | +5% combat damage: one whiff and everyone comes running | 8 min |
| Edge patrols | -5% exploring losses: scouts stick to the edges | 12 min |
Quests
| # | Quest | Objective |
|---|---|---|
| 1 | Quick study | Research Dew sipping |
| 2 | More mouths | Upgrade the Brood Chamber to level 6 |
| 3 | Grow the Nest | Upgrade the Nest to level 12 |
| 4 | Keep it coming | Build the Forager Trail to level 7 |
| 5 | A second idea | Research Egg piles |
| 6 | New ground | Build the Forager Trail to level 10 |
| 7 | First skirmish | Clear wave 6 |
| 8 | Something new | Find 2 new cards from this age's set |
| 9 | First discoveries | Research Sharp mandibles |
| 10 | Stack the yard | Build the Twig Yard to level 8 |
| 11 | Field notes | Research Alarm scent |
| 12 | Gather the cast | Find 4 new cards from the Stone set |
| 13 | The wider world | Reach 10 m deep in the Excavation |
| 14 | Take the high ground | Capture the Crumb Pile combat node |
| 15 | Hold back the tide | Clear wave 10 |
| 16 | Build big | Build the Twig Yard to level 25 |
| 17 | Ask and answer | Answer 1 Codex question this age |
| 18 | The gate | Research Bronze Age Gate |
Cards first found
Antzi the Iceman, Funnel ant, Black garden ant, Meat ant, Aphid herd, Coastal brown ant, Honeypot ant, Green-head ant, Jack jumper ant, Sphecomyrma (amber), Yellow meadow ant, Little black ant, Thief ant, Antlion, Ant cricket, Ant-nest silverfish
Enemies
Fruit fly (swarm), Springtail (fast), Silverfish pack (fast), Dust mite (swarm), Earwig (armoured), Daddy long-legs spider (venom), Slater (armoured), Rival ant scout (thief), Rival ant raid (swarm), House centipede (young) (fast), Rival colony's soldier guard (armoured)
Music
- Pebble Paths
- Dew on the Clover