Send foraging parties to nodes around the area. Some refill; some are one-off finds. Riskier nodes pay more.
Nodes
| Node | Area | Resource | Yield (hours an hour) | Refresh | Risk |
|---|---|---|---|---|---|
| Crumb pile | Bedroom | Food | 0.6 | Renewable (refills 6 h) | Low (2% of the party) |
| Water dish edge | Bedroom | Food | 0.5 | Renewable (constant) | Low (1%) |
| Spilt honey | Bedroom | Food | 3 | One-off | Medium (5%) |
| Pencil shavings | Bedroom | Materials | 0.6 | Renewable (12 h) | Low (2%) |
| Lego city | Bedroom | Materials | 3 | One-off | Medium (6%) |
| Garbage bin | Backyard | Food | 0.9 | Renewable (refills on bin day, weekly; 24 h stock) | Medium (5%) |
| Compost heap | Backyard | Food | 0.8 | Renewable (8 h) | Low (3%) |
| Veggie patch | Backyard | Food | 0.7 | Renewable (12 h) | Medium (6%, pesticide days 12%) |
| Creek | Backyard | Food | 0.5 | Renewable (constant) | Medium (5%) |
| Building site | Backyard | Materials | 4 | One-off | High (10%) |
| Picnic spill | Backyard | Food | 5 | One-off | High (10%) |
| Asteroid | Space | Materials | 1 | Renewable (24 h) | Medium (6%) |
| Comet tail | Space | Food | 5 | One-off | High (12%) |
| Derelict probe | Space | Materials | 6 | One-off | High (12%) |
Rules
- Yield column = hours of that resource's production per hour away (before card bonuses).
- Trip lengths: 15 min, 1 h, 4 h or 8 h; longer trips get +10%, +20% or +30% yield and +1, +2 or +3 points of risk.
- Risk = share of the party lost; Ghost ant, Desert navigator and Spider ant cards reduce it.
- Each returning party rolls 2% for a lost worker of a new species (the expedition-only cards) and 5% for a rare item.
- 5 expedition slots; the 30-second carry run on return adds up to +25% yield.